• Pushing Buttons: do games have to be a neverending story? | Game
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    Pushing Buttons: do games have to be a neverending story? | Game

    Reading our games correspondent Keith Stuart’s feature about the joy of game compilations, it struck me that playing five games over a weekend has become almost unthinkable. My friends who grew up in the 1980s consumed as many games on tape as they could, but by the 90s we had slowed down. Games were more sophisticated, they had more to offer, and it would take the whole weekend (or sometimes the week) to get the most out of whatever cartridge you had borrowed from Blockbuster or spent months’ worth of pocket money to buy. Things started to change in the 00s: games didn’t last 10 or 20 hours, but 50…

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